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Why CG industry is Dominated by Max, Maya and Houdini
- February 4, 2024
- Posted by: MainInstructor
- Category: Software Development Tools
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Video Title: Why CG industry is Dominated by Max, Maya and Houdini
Video Keywords: Software Development Tools
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As long as you can output a format that can be shared between departments. May surprise some that I used Lightwave 3D on Star Wars, Marvel films, Skyfall Bond 007, Disney etc and all they required was the universal OBJ or FBX files. I don't mind what is used as long is the output is usable. I find that university's and training facilities are telling student what is required these days without consulting the studios anymore. (Zbrush as well).
Free student licenses is a big thing, it's also the reason why blender is somewhere in the discussion. Maya and 3ds have that plus support for business plus years worth of manhours from smart, paid engineers.
Ok you can always tell outsiders from insiders by the stupid stuff they say. There is one thing and only one thing that prevents Blender from being adopted as a pipeline backbone. It's legal. The rest is copium. So blender is widely used in industry now. I can look at a lot of the biggest studios and they will have opening where blender is totally fine to use even though Maya is still the backbone. We have industry standard file formats for a reason. So support from cannonical vs blender foundation doesn't matter and a lot of smaller software companies outsource their support even allegorithmic did it back in the day. And big studios have their own on site support personel to solve problems internally before going to Autodesk. They hire engineers to write their own tools. Trust me support is not a problem. Blender in the educational environment isn't unusual and i've seen programs that teach blender in addition to maya or max. But the GPL licence of blender means that certain legalese makes it hard to make plugins with proprietary coding. Which makes those for profit companies really trepidatious about making integration plugins which makes it difficult to use blender as a backbone. Houdini engine does not have a blender plugin for this very reason.
we love maya max houdini
Autodesk killed off Softimage and i hate them for it
A good way to stir up controversy between Blender users and the rest (even though it originally wasn't about Blender) 😀
The real reason is tech debt. Whatever your company chose ten years ago that they thought was the best. And back then it was Maya and Max, and now it’s nearly impossible to change. You’d have to relearn everything, change everyone’s pipeline while also delivering work. And then forget about interfacing with other studios who don’t use blender. The VFX world has so many vendors on any given project, interoperability and handoff is huge.
Who cares about blender, a software that requires tera bytes of plugins to work with
what about blender could please provide some detail about its
once again a great video
Some software light years ahead and some light years behind. I was in game and the dev use Max since it got biped, multisub material and the texture bake with skydome is OMG one click you're a GOD. While I am using Maya the transfer map bake is crap took forever to render though later on turtle sort of work not awesome but better than nothing. Thank God there's Xnormal.
Pretty spot on, only thing I would challenge is Modo as a rendering tool: Modo's rendering was quite good, fast, and they had an interesting material system…the rest I agree, Modo should have stuck to modeling; they should have put in parametric modeling (better curve tools) and improved the sculpting, they might still be popular. I loved using Modo, but after Foundry bought it, I was turned off, because, while Foundry makes some good products, their pricing model is ridiculous.
The issue is the price of the software, but it's about liabilities. For any serious projects with high dollars and risks, tools have to come with the providers' promise to work at a certain reliability level along with the agreement that the provider accepts liability for not meeting the promise. Blender Foundation does not offer that promise to anyone. It doesn't matter if the software is free. In a reasonably developed society, will responsible doctors in hospitals prescribe life-altering drugs to patients when the provider of the drug is not legally responsible for the reliability? They better not, and I would never take such a drug as a patient. It's definitely a dealbreaker before even discussing the performance and quality aspects, whether a drug or software. If Blender is to be accepted into the industry, then Blender Foundation needs to start accepting legal liability via contract agreements with the users… which they will probably never do.
how many of the same video are you making
capitalism, there you go. solved your question.
Lightwave3D is back ^^
Honest question for curious? Blender and stylized animations and models, great. But when it comes to photo-realism, for whatever reason almost everything, with few exceptions I see coming out of blender community looks quite, well not realistic. And I can't seem to figure out if its because users are not as good or Blender rendering and everything it offers is not quite there yet. Forget Maya, Hudini or 3DStudiomax even Cinema4D stuff looks amazing compared to blender, in photo realism department. And I am honestly not sure what is going on. Is it the problem of render engine, users of blender or what? Why is it so unimpressive in the department of photo-realistic animations and rendering? Why does almost everything look YouTube ready but not prime time ready? Anyone?
Hello I have been seeing your videos for almost a year and to be honest, I feel that your videos feel very repetitive, because I think that you have come to a point where you make the same video everytime you post( most of the time)
I am being the most constructive I can with this.
Why dont you try to make videos about cgi and vfx history since the begining, when the technology was different from what it was as of now.
I think it would be a great oportunity to educate young audiences because in a way it is always good to learn where all of this came from. Instead of making videos that usually have the same information, try to make something different. I would be a little fresh air to us to be honest.
Finally a video that was not circlejerking Blender.
blender is good and okay,
people in the real industry use all the tool they got, from maya, houdini, max, and still got the time doodling with blender in their spare time.
they're tools agnostic, a real professional
but, to villainize other 3d software to make blender look good is not cool,
especially this channel had the tendency to do just that,
to glorify blender as if it was a cure all diseases snake oil.
why people talk about this, is based on some time of research or what?
when it comes to vfx work, blender lacks behind a lot, I really enjoy playing with blender, is fun and cute and easy to install etc, but it can't compete with the level of data that is used in films, its scalability is shit and the moment you are using assets of film quality it chokes, and by assets I don't mean just 1 heavy object. I mean from heavy geometries to hundreds of UDIMS using 4k texture or higher, millions of hair per groom, muscle simulations, heavy fluids sims , all of it being able to be art directed and iterated many many versions as per client requests etc,. Even Maya and Houdini struggle under those circumstances and it becomes a slow process to deliver shots, but Blender won't even work under those setups, its scalability and expandability makes it a no no for big vfx houses, but for the 3d enthusiast and smaller projects it has a place for sure.
Nice video till you start talking about blender. blender sucks.
i love maya but after 2.8 blender is the king
This is the old discussion Maya vs Blender.
Theres a whole new generation of people that started in Blender. That´s all they know. And in their minds it´s impossible to be better that Blender.
Someone with real experience in both programs will tell you, that Blender it´s not ready for a big production.
Working on Maya and Blender is night and day. A world of difference. Maya it´s way ahead. In fact in the vast majority of things, Maya it´s not even on the same league.
From customization, from the modeling tools, shortcuts, history nodes, Bifrost, XGen, Mash, NCloth, Rigging, UV, Bullet, Muscles, integration with Substance, shelfs and Arnold.. everything it´s far far better than what Blender has to offer.
The problem with Blender is the UI. It´s good for someone that only knows that but it´s not pratical for someone used to Maya with the shelfs, where everything is highly customizable.
In Maya everything just works. And it´s WAY more stable. People that talk about crashes in Maya, need to understand how history nodes work. They need to know how to delete the history because in Maya everything is node base and they don´t even know it.
As for example, the dynamics … in Blender you create a liquid and you have maybe 20 customizable atributes. In Maya you have literally 200. It´s another world.
Blender it´s amazing for a home environment or a small studio, where you use the same program for everything. And you get the work done.
Maya it´s a program to be used in a pipeline. It´s a professional program. You do the modeling in maya and pass the job to another department (for visual effects in Houdini for example), and then you receive the product again in Maya where you do the rigging and animation.
What people must understand, it´s that while Maya is usually integrated in a pipeline environment, if you want, you can do ALL the stuff you do in Blender but in Maya everything is more serious. Everything its better and much much much much more complete. Think about plugins. Maya is a program where each part is like a separate plugin like XGen or Mash for example. The diference is that each plugin it´s the best you will ever see in a generalist. Each plugin is like a premium super complete package already integrated in Maya.
Even if your thing it´s just modeling, there is no comparison.
But again, someone that only used Blender not know that. And the price of Maya is not helping. That´s the business side of things they choose.
The change in the industry it´s not a matter of "Maya appeared first so it´s what professionals use". Maya it´s the first choice because it´s just in another league. It´s the Houdini brother.
Me: Come up with the most clickbait title for a video on YouTube so that a real war can start in the comments!
ChatGPT: Why CG industry is Dominated by Max, Maya and Houdini.