The Greatest Monster In Fighting Games — Designing For Terror
28
Jan
25
Tags:
Boss,
Boss Battle,
Boss Fight,
Character Analysis,
Character Study,
Coolest,
Darkstalkers,
Darkstalkers 3,
Darkstalkers Lore,
Demitri,
Designing For,
Dimitri,
DS3,
Fetus of God,
Fighting Game,
Fighting Game Design,
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How To Beat,
Jedah,
Jeddah,
Lore,
Morrigan,
Morrigan Aensland,
Scariest,
Unblockable,
Vampire Savior,
Vampire Survivor,
Video Essay,
Video Game Analysis,
Vsav,
Vsav2,
🔥💬Dev Q&A Intro: New Series featuring Mech Arena Game Designer! | Mech Arena #shorts
09
Jan
24
Tags:
dev q and a,
dev q&a,
game design,
mech arena,
mech arena answers,
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Finding Your Game’s Purpose | Game Design Consulting for “What Is Real?”
22
Dec
6
Tags:
devaughn keys,
dream game,
dream rougelike,
dreamcore,
eyes game,
fingerbones,
Game Analysis,
game design,
Game Design Analysis,
game design breakdown,
Game design consulting,
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Game Development,
Game Development Feedback,
Game Mechanics,
Games Over Coffee Consulting,
Indie Game,
indie game design,
indie games,
Junj,
Nightmare game,
Pedro,
reverse rougelike,
Ribvitor,
What is real,
your game's existential crisis,
Super Smash Bros. Ultimate [Game Concepts]
03
Dec
35
Tags:
game,
Game Concepts,
game design,
Game Development,
game production,
kirby,
masahiro sakurai,
nintendo,
smashbros,
sora,
ssbu,
work,
WHY most indie developers fail
30
Nov
26
Tags:
blender,
C#,
development,
devlog,
flega,
forge industry,
game design,
Game Development,
game studio,
gamedev,
indie,
indie developer,
startup,
steam,
unity,